a new sequencer is taking shape

Light, unleashed.

xUnleashed is a modern take on LED sequencing software — a GPU-native studio for designing, previewing and broadcasting light, built for installations of any scale.

Not a video. This is a live GLSL shader, rendered in your browser and sampled onto a virtual LED matrix — the same idea that drives every effect in xUnleashed, all the way out to physical pixels. Move your cursor to steer it.

what it is

A sequencer that treats light like a signal, not a slideshow.

Effects are computed, not baked. Output is engineered, not hoped for. Everything else follows from that.

Every effect is a shader

Effects are real GPU programs in an open shader format — resolution-independent, endlessly tweakable, and never pre-rendered.

A rock-steady heartbeat

The engine is built around one strict rule: a new frame to your hardware every 20 milliseconds. All show long. No drift, no stutter.

Speaks fluent pixel

sACN (E1.31), Art-Net and DDP, natively — with network discovery that finds your controllers before you go looking for them.

See it before you build it

A live 3D stage for your whole installation — place models and props, then watch the show play out in space before a single cable is run.

Compose, don’t configure

Build looks by connecting ideas — layer, mix and modulate effects visually instead of fighting checkbox grids.

A timeline that listens

Audio-aware sequencing with smooth automation — draw a curve, ride a beat, and let the music do the arranging.

under the hood

Obsessive about the parts you never see.

Great shows are won and lost in the milliseconds. The numbers below aren’t marketing — they’re the spec the engine is held to.

20ms
engine tick, locked — 50 frames per second to hardware
0
allocations in the render hot path — no pauses, ever
3+
pixel protocols spoken natively, fully asynchronous
1
render path — the GPU, with no compromise fallback
one studio, whole journey

From an empty yard to a running show.

Lay it out

Place your props, meshes and pixels in a real 3D scene — drag, duplicate, arrange.

Sequence it

Drop effects on a timeline, sync them to audio, and shape every parameter over time.

Preview it

Watch the full show on the virtual stage — at night, in space, exactly as it will look.

Broadcast it

Stream frames to your controllers over the network with frame-accurate timing.

any scale means any scale

The same engine, from a porch to a precinct.

Home displays

A few hundred pixels on the roofline or a full musical yard — approachable enough for the first weekend.

Stages & venues

Matrix walls, set pieces and moving light, previewed with haze, beams and shadow before load-in.

Architectural & commercial

Building façades and permanent installations, where the show runs every night and failure isn’t on the menu.

The lights are warming up.

xUnleashed is deep in development. When it’s ready, it will be worth the wait.

coming soon